________________________________________________________________

Run Header: Complete YList Version try 5: time improvement> not all moves are calculated. Some are eleminated because they cannot be the maximum of the iteration

Run start:        22.01.2010 17:59:05
Input Data from:  dataset54.txt
Iteration limit:  500
NI iter. limit:   50000

# of Customers  :100
# of Locations  :50
Ex.Facilities   :2
Total budget    :25000
Terror. attacks :1

Penalty Weight : 0,5
Update Policy  : 4-3 of last 10
pw inc. step   : 0,05

Coverage Ratio :0,1436
Average f[i]   :4910
Average g[i,j] :2278,125
Total demand   :5550
________________________________________________________________

## ITERATION 0 #######################


> Neighbours evaluated; 50
> Selected Move:	1080	1	-1	2	6500


> New Y[]: 
	
	 2  3  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 1080


> New S[]: 
	
	 0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 1 #######################


> Neighbours evaluated; 51
> Selected Move:	1770	1	-1	4	11000


> New Y[]: 
	
	 2  3  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 1770


> New S[]: 
	
	 0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 2 #######################


> Neighbours evaluated; 50
> Selected Move:	2470	1	-1	5	15500


> New Y[]: 
	
	 2  3  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 2470


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 3 #######################


> Neighbours evaluated; 73
> Selected Move:	3110	1	-1	23	22000


> New Y[]: 
	
	 2  3  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 3110


> New S[]: 
	
	 0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 4 #######################


> Neighbours evaluated; 15
> Selected Move:	3440	3	0	27	24100


> New Y[]: 
	
	 0  3  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 3440


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 5 #######################


> Neighbours evaluated; 72
> Selected Move:	3600	3	23	44	23100


> New Y[]: 
	
	 0  3  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0    >new incumb.: 3600


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 6 #######################


> Neighbours evaluated; 69
> Selected Move:	3640	3	2	20	21100


> New Y[]: 
	
	 0  3  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0    >new incumb.: 3640


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 7 #######################


> Neighbours evaluated; 74
> Selected Move:	3815	1	-1	37	25100


> New Y[]: 
	
	 0  3  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 8 #######################


> Neighbours evaluated; 49
> Selected Move:	3860	4	27	4	24800


> New Y[]: 
	
	 0  3  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0    >new incumb.: 3860


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 9 #######################


> Neighbours evaluated; 44
> Selected Move:	3960	3	4	10	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0    >new incumb.: 3960


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 10 #######################


> Neighbours evaluated; 79
> Selected Move:	3980	3	37	8	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  1  0  2  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0    >new incumb.: 3980


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 11 #######################


> Neighbours evaluated; 66
> Selected Move:	4005	3	8	36	25500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 12 #######################


> Neighbours evaluated; 53
> Selected Move:	4090	3	44	31	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 4090


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 13 #######################


> Neighbours evaluated; 46
> Selected Move:	4180	3	10	21	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 4180


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 14 #######################


> Neighbours evaluated; 104
> Selected Move:	4270	3	20	13	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0    >new incumb.: 4270


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 15 #######################


> Neighbours evaluated; 206
> Selected Move:	4375	1	-1	3	28500


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 16 #######################


> Neighbours evaluated; 190
> Selected Move:	4820	1	-1	41	35000


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 17 #######################


> Neighbours evaluated; 207
> Selected Move:	5805	1	-1	10	41500


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 18 #######################


> Neighbours evaluated; 104
> Selected Move:	7360	1	-1	22	48000


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  2  1  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 19 #######################


> Neighbours evaluated; 132
> Selected Move:	6615	1	-1	46	54500


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  2  1  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0 


> New S[]: 
	
	 0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 20 #######################


> Neighbours evaluated; 337
> Selected Move:	5250	1	-1	20	59000


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  1  2  1  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 21 #######################


> Neighbours evaluated; 221
> Selected Move:	3825	2	22	-1	52500


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  1  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 22 #######################


> Neighbours evaluated; 67
> Selected Move:	3020	2	46	-1	46000


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  1  0  0  1  0  0  0  0  0  0  1  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 23 #######################


> Neighbours evaluated; 15
> Selected Move:	2795	2	10	-1	39500


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 24 #######################


> Neighbours evaluated; 18
> Selected Move:	3140	2	41	-1	33000


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 25 #######################


> Neighbours evaluated; 16
> Selected Move:	3525	2	13	-1	28500


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 26 #######################


> Neighbours evaluated; 15
> Selected Move:	4080	2	20	-1	24000


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 27 #######################


> Neighbours evaluated; 94
> Selected Move:	4210	3	3	29	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  1  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 28 #######################


> Neighbours evaluated; 115
> Selected Move:	4180	3	29	11	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 29 #######################


> Neighbours evaluated; 116
> Selected Move:	4190	3	21	41	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 30 #######################


> Neighbours evaluated; 63
> Selected Move:	4250	3	11	13	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 31 #######################


> Neighbours evaluated; 66
> Selected Move:	4180	3	13	20	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 32 #######################


> Neighbours evaluated; 40
> Selected Move:	4180	3	36	7	24900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 33 #######################


> Neighbours evaluated; 69
> Selected Move:	4170	3	7	24	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 34 #######################


> Neighbours evaluated; 70
> Selected Move:	4160	3	41	21	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 35 #######################


> Neighbours evaluated; 76
> Selected Move:	4220	3	20	43	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 36 #######################


> Neighbours evaluated; 113
> Selected Move:	4190	4	21	43	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 37 #######################


> Neighbours evaluated; 95
> Selected Move:	4245	3	43	2	25100


> New Y[]: 
	
	 0  3  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 38 #######################


> Neighbours evaluated; 118
> Selected Move:	4170	3	2	30	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 39 #######################


> Neighbours evaluated; 120
> Selected Move:	4285	3	24	36	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  2  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 40 #######################


> Neighbours evaluated; 191
> Selected Move:	4250	4	30	21	25500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  1  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 41 #######################


> Neighbours evaluated; 180
> Selected Move:	4175	3	30	44	25500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 42 #######################


> Neighbours evaluated; 80
> Selected Move:	4230	4	21	44	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 43 #######################


> Neighbours evaluated; 150
> Selected Move:	4230	3	44	46	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 44 #######################


> Neighbours evaluated; 166
> Selected Move:	4220	3	46	34	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  2  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 45 #######################


> Neighbours evaluated; 148
> Selected Move:	4165	3	34	26	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  2  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 46 #######################


> Neighbours evaluated; 112
> Selected Move:	4110	3	26	13	25400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 47 #######################


> Neighbours evaluated; 82
> Selected Move:	4180	4	13	31	25200


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 48 #######################


> Neighbours evaluated; 114
> Selected Move:	4120	3	13	12	24700


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 49 #######################


> Neighbours evaluated; 89
> Selected Move:	4120	4	31	5	25000


> New Y[]: 
	
	 0  3  0  0  0  2  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 50 #######################


> Neighbours evaluated; 65
> Selected Move:	4120	4	5	21	24000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 51 #######################


> Neighbours evaluated; 77
> Selected Move:	4150	3	12	24	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 52 #######################


> Neighbours evaluated; 138
> Selected Move:	4190	3	36	28	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  1  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 53 #######################


> Neighbours evaluated; 101
> Selected Move:	4160	3	28	13	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 54 #######################


> Neighbours evaluated; 116
> Selected Move:	4140	3	13	7	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 55 #######################


> Neighbours evaluated; 70
> Selected Move:	4140	3	24	36	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 56 #######################


> Neighbours evaluated; 103
> Selected Move:	4150	3	7	28	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 57 #######################


> Neighbours evaluated; 124
> Selected Move:	4140	3	28	43	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 58 #######################


> Neighbours evaluated; 147
> Selected Move:	4120	3	43	14	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 59 #######################


> Neighbours evaluated; 136
> Selected Move:	4180	3	36	11	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 60 #######################


> Neighbours evaluated; 131
> Selected Move:	4160	3	21	41	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 61 #######################


> Neighbours evaluated; 86
> Selected Move:	4160	3	5	38	24400


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 62 #######################


> Neighbours evaluated; 75
> Selected Move:	4150	3	14	26	25400


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 63 #######################


> Neighbours evaluated; 73
> Selected Move:	4235	1	-1	14	29900


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 64 #######################


> Neighbours evaluated; 108
> Selected Move:	4730	1	-1	43	34400


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  0  0  1  0  0  2  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 65 #######################


> Neighbours evaluated; 192
> Selected Move:	5695	1	-1	22	40900


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  0  1  0  0  0  0  0  0  1  0  0  2  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 66 #######################


> Neighbours evaluated; 140
> Selected Move:	7220	1	-1	46	47400


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  0  1  0  0  0  0  0  0  1  0  0  2  0  1  0  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 67 #######################


> Neighbours evaluated; 242
> Selected Move:	6495	1	-1	10	53900


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  0  1  0  0  0  0  0  0  1  0  0  2  0  1  0  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 68 #######################


> Neighbours evaluated; 375
> Selected Move:	5170	1	-1	37	57900


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  0  1  0  0  0  0  0  1  1  0  0  2  0  1  0  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 69 #######################


> Neighbours evaluated; 198
> Selected Move:	3780	2	10	-1	51400


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  0  1  0  0  0  0  0  1  1  0  0  2  0  1  0  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 70 #######################


> Neighbours evaluated; 59
> Selected Move:	3030	2	46	-1	44900


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  0  1  0  0  0  0  0  1  1  0  0  2  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 71 #######################


> Neighbours evaluated; 24
> Selected Move:	2860	2	22	-1	38400


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  0  1  1  0  0  2  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 72 #######################


> Neighbours evaluated; 11
> Selected Move:	2910	2	26	-1	32900


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  1  0  0  2  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 73 #######################


> Neighbours evaluated; 16
> Selected Move:	3430	2	43	-1	28400


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 74 #######################


> Neighbours evaluated; 8
> Selected Move:	3810	4	1	31	25900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  1  1  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 75 #######################


> Neighbours evaluated; 48
> Selected Move:	3805	3	38	5	25900


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 76 #######################


> Neighbours evaluated; 48
> Selected Move:	3840	2	37	-1	21900


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 77 #######################


> Neighbours evaluated; 67
> Selected Move:	3860	3	41	21	22000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 78 #######################


> Neighbours evaluated; 102
> Selected Move:	3940	3	11	6	23500


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 79 #######################


> Neighbours evaluated; 108
> Selected Move:	3950	3	31	23	23600


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 80 #######################


> Neighbours evaluated; 87
> Selected Move:	3950	4	21	5	24600


> New Y[]: 
	
	 0  0  0  0  0  2  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 81 #######################


> Neighbours evaluated; 77
> Selected Move:	3950	4	5	6	23000


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 82 #######################


> Neighbours evaluated; 91
> Selected Move:	3950	4	6	14	24600


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  2  0  0  0  0  0  0  1  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 83 #######################


> Neighbours evaluated; 86
> Selected Move:	3950	4	14	23	24400


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  3  0  0  0  0  0  0  1  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 84 #######################


> Neighbours evaluated; 88
> Selected Move:	3950	4	14	5	24200


> New Y[]: 
	
	 0  0  0  0  0  3  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 85 #######################


> Neighbours evaluated; 83
> Selected Move:	3950	4	5	6	23200


> New Y[]: 
	
	 0  0  0  0  0  1  3  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 86 #######################


> Neighbours evaluated; 91
> Selected Move:	3950	4	6	21	23500


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 87 #######################


> Neighbours evaluated; 92
> Selected Move:	3950	4	23	6	24200


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 88 #######################


> Neighbours evaluated; 87
> Selected Move:	3950	4	6	21	24500


> New Y[]: 
	
	 0  0  0  0  0  1  3  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 89 #######################


> Neighbours evaluated; 121
> Selected Move:	3940	3	6	30	24100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  1  0  0  0  1  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 90 #######################


> Neighbours evaluated; 141
> Selected Move:	3940	4	21	23	22800


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  2  0  0  0  1  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 91 #######################


> Neighbours evaluated; 174
> Selected Move:	4050	1	-1	48	26800


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  2  0  0  0  1  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 92 #######################


> Neighbours evaluated; 147
> Selected Move:	4160	3	30	29	26800


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  2  0  0  0  1  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 93 #######################


> Neighbours evaluated; 86
> Selected Move:	4290	4	29	21	26000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 94 #######################


> Neighbours evaluated; 114
> Selected Move:	4650	1	-1	30	31500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 95 #######################


> Neighbours evaluated; 99
> Selected Move:	5440	1	-1	18	38000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  3  0  2  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 96 #######################


> Neighbours evaluated; 151
> Selected Move:	4950	1	-1	4	42500


> New Y[]: 
	
	 0  0  0  0  1  1  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  3  0  2  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 97 #######################


> Neighbours evaluated; 51
> Selected Move:	4290	2	18	-1	36000


> New Y[]: 
	
	 0  0  0  0  1  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 98 #######################


> Neighbours evaluated; 47
> Selected Move:	3980	2	30	-1	30500


> New Y[]: 
	
	 0  0  0  0  1  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 99 #######################


> Neighbours evaluated; 39
> Selected Move:	3970	2	29	-1	26000


> New Y[]: 
	
	 0  0  0  0  1  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 100 #######################


> Neighbours evaluated; 38
> Selected Move:	4080	3	4	31	26000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 101 #######################


> Neighbours evaluated; 114
> Selected Move:	4065	3	23	30	25900


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 102 #######################


> Neighbours evaluated; 135
> Selected Move:	3980	3	30	0	23800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 103 #######################


> Neighbours evaluated; 102
> Selected Move:	4100	3	14	30	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 104 #######################


> Neighbours evaluated; 66
> Selected Move:	4100	4	21	30	24600


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  3  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 105 #######################


> Neighbours evaluated; 139
> Selected Move:	4100	3	30	40	24500


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 106 #######################


> Neighbours evaluated; 124
> Selected Move:	4090	3	27	24	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 107 #######################


> Neighbours evaluated; 112
> Selected Move:	4050	3	48	27	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 108 #######################


> Neighbours evaluated; 113
> Selected Move:	4040	3	40	43	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 109 #######################


> Neighbours evaluated; 74
> Selected Move:	4040	4	43	5	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 110 #######################


> Neighbours evaluated; 70
> Selected Move:	4040	4	5	21	24300


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 111 #######################


> Neighbours evaluated; 108
> Selected Move:	4050	3	43	28	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 112 #######################


> Neighbours evaluated; 111
> Selected Move:	4040	3	28	48	23800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 113 #######################


> Neighbours evaluated; 155
> Selected Move:	4040	4	21	5	24500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 114 #######################


> Neighbours evaluated; 133
> Selected Move:	4040	4	5	24	24500


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 115 #######################


> Neighbours evaluated; 156
> Selected Move:	4040	4	24	31	24500


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 116 #######################


> Neighbours evaluated; 148
> Selected Move:	4090	3	0	2	26600


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 117 #######################


> Neighbours evaluated; 174
> Selected Move:	4220	1	-1	49	30600


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 118 #######################


> Neighbours evaluated; 314
> Selected Move:	4710	1	-1	20	35100


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 119 #######################


> Neighbours evaluated; 258
> Selected Move:	5710	1	-1	40	41600


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 120 #######################


> Neighbours evaluated; 133
> Selected Move:	7300	1	-1	10	48100


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 121 #######################


> Neighbours evaluated; 290
> Selected Move:	6610	1	-1	41	54600


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 122 #######################


> Neighbours evaluated; 373
> Selected Move:	5250	1	-1	34	60100


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  3  0  0  1  0  0  0  0  0  1  1  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 123 #######################


> Neighbours evaluated; 255
> Selected Move:	3710	2	10	-1	53600


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  3  0  0  1  0  0  0  0  0  1  1  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 124 #######################


> Neighbours evaluated; 135
> Selected Move:	2820	2	41	-1	47100


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  3  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 125 #######################


> Neighbours evaluated; 71
> Selected Move:	2520	2	40	-1	40600


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  3  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 126 #######################


> Neighbours evaluated; 58
> Selected Move:	2430	2	20	-1	36100


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  3  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 127 #######################


> Neighbours evaluated; 47
> Selected Move:	2740	2	21	-1	30600


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  3  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 128 #######################


> Neighbours evaluated; 30
> Selected Move:	3960	2	34	-1	25100


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 129 #######################


> Neighbours evaluated; 80
> Selected Move:	3955	4	31	5	25100


> New Y[]: 
	
	 0  0  2  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 130 #######################


> Neighbours evaluated; 68
> Selected Move:	3950	4	5	24	25100


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 131 #######################


> Neighbours evaluated; 83
> Selected Move:	3945	3	5	20	25100


> New Y[]: 
	
	 0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 132 #######################


> Neighbours evaluated; 41
> Selected Move:	3940	4	24	31	25100


> New Y[]: 
	
	 0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 133 #######################


> Neighbours evaluated; 69
> Selected Move:	3875	3	20	13	25100


> New Y[]: 
	
	 0  0  2  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 134 #######################


> Neighbours evaluated; 59
> Selected Move:	3870	4	31	24	25100


> New Y[]: 
	
	 0  0  2  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 135 #######################


> Neighbours evaluated; 62
> Selected Move:	3850	3	24	21	25400


> New Y[]: 
	
	 0  0  2  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 136 #######################


> Neighbours evaluated; 49
> Selected Move:	3950	3	2	0	23300


> New Y[]: 
	
	 2  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 137 #######################


> Neighbours evaluated; 116
> Selected Move:	4010	3	49	36	23800


> New Y[]: 
	
	 2  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,8

## ITERATION 138 #######################


> Neighbours evaluated; 100
> Selected Move:	4020	3	13	5	23800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,85

## ITERATION 139 #######################


> Neighbours evaluated; 114
> Selected Move:	4040	3	36	43	23800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,9

## ITERATION 140 #######################


> Neighbours evaluated; 94
> Selected Move:	4040	4	21	5	24500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,95

## ITERATION 141 #######################


> Neighbours evaluated; 87
> Selected Move:	4040	4	5	31	24500


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,9

## ITERATION 142 #######################


> Neighbours evaluated; 77
> Selected Move:	4040	4	31	43	24500


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,85

## ITERATION 143 #######################


> Neighbours evaluated; 121
> Selected Move:	4020	3	43	36	24700


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,8

## ITERATION 144 #######################


> Neighbours evaluated; 93
> Selected Move:	4020	4	36	5	24500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 145 #######################


> Neighbours evaluated; 103
> Selected Move:	4020	4	5	31	24500


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 146 #######################


> Neighbours evaluated; 102
> Selected Move:	4020	3	48	24	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 147 #######################


> Neighbours evaluated; 71
> Selected Move:	4040	3	36	43	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 148 #######################


> Neighbours evaluated; 58
> Selected Move:	4040	4	31	24	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 149 #######################


> Neighbours evaluated; 111
> Selected Move:	4020	3	43	11	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 150 #######################


> Neighbours evaluated; 66
> Selected Move:	4020	4	24	5	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 151 #######################


> Neighbours evaluated; 53
> Selected Move:	4030	3	24	14	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 152 #######################


> Neighbours evaluated; 54
> Selected Move:	4030	4	5	21	24300


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 153 #######################


> Neighbours evaluated; 75
> Selected Move:	4030	4	21	31	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 154 #######################


> Neighbours evaluated; 72
> Selected Move:	4020	3	14	24	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 155 #######################


> Neighbours evaluated; 63
> Selected Move:	4020	4	31	21	24300


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 156 #######################


> Neighbours evaluated; 104
> Selected Move:	4020	3	11	36	24300


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 157 #######################


> Neighbours evaluated; 162
> Selected Move:	4075	3	24	44	25300


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 158 #######################


> Neighbours evaluated; 134
> Selected Move:	4100	4	21	44	25200


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 159 #######################


> Neighbours evaluated; 196
> Selected Move:	4180	1	-1	37	29200


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  3  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 160 #######################


> Neighbours evaluated; 168
> Selected Move:	4640	1	-1	46	35700


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  3  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 161 #######################


> Neighbours evaluated; 139
> Selected Move:	5650	1	-1	26	41200


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  3  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 162 #######################


> Neighbours evaluated; 273
> Selected Move:	4970	1	-1	14	45700


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  3  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 163 #######################


> Neighbours evaluated; 166
> Selected Move:	4070	2	26	-1	40200


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  3  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 164 #######################


> Neighbours evaluated; 24
> Selected Move:	3700	2	46	-1	33700


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  3  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 165 #######################


> Neighbours evaluated; 17
> Selected Move:	3650	2	36	-1	29200


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  3  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 166 #######################


> Neighbours evaluated; 10
> Selected Move:	4000	2	14	-1	24700


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  3  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 167 #######################


> Neighbours evaluated; 92
> Selected Move:	4050	3	44	30	24600


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  3  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 168 #######################


> Neighbours evaluated; 119
> Selected Move:	4050	4	30	21	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 169 #######################


> Neighbours evaluated; 167
> Selected Move:	4000	3	30	44	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 170 #######################


> Neighbours evaluated; 130
> Selected Move:	3950	3	37	8	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 171 #######################


> Neighbours evaluated; 70
> Selected Move:	3980	3	44	30	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 172 #######################


> Neighbours evaluated; 66
> Selected Move:	4000	3	8	3	24800


> New Y[]: 
	
	 2  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 173 #######################


> Neighbours evaluated; 70
> Selected Move:	4000	4	21	30	24600


> New Y[]: 
	
	 2  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  3  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 174 #######################


> Neighbours evaluated; 91
> Selected Move:	4040	3	3	14	25100


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  3  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 175 #######################


> Neighbours evaluated; 113
> Selected Move:	4035	3	14	11	25100


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  3  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 176 #######################


> Neighbours evaluated; 107
> Selected Move:	4030	3	11	36	25100


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  3  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 177 #######################


> Neighbours evaluated; 185
> Selected Move:	4020	3	30	24	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  3  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 178 #######################


> Neighbours evaluated; 192
> Selected Move:	4020	4	24	5	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 179 #######################


> Neighbours evaluated; 206
> Selected Move:	4130	1	-1	48	29000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 180 #######################


> Neighbours evaluated; 223
> Selected Move:	4670	1	-1	41	35500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 181 #######################


> Neighbours evaluated; 109
> Selected Move:	4220	4	5	41	34000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 182 #######################


> Neighbours evaluated; 95
> Selected Move:	3940	2	21	-1	28500


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 183 #######################


> Neighbours evaluated; 52
> Selected Move:	3970	2	36	-1	24000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 184 #######################


> Neighbours evaluated; 76
> Selected Move:	4030	3	0	2	26100


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 185 #######################


> Neighbours evaluated; 43
> Selected Move:	4025	3	41	21	25900


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 186 #######################


> Neighbours evaluated; 110
> Selected Move:	3990	3	24	49	25400


> New Y[]: 
	
	 0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 187 #######################


> Neighbours evaluated; 143
> Selected Move:	3975	3	2	34	25300


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 188 #######################


> Neighbours evaluated; 172
> Selected Move:	3930	3	34	30	25400


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 189 #######################


> Neighbours evaluated; 165
> Selected Move:	3910	3	30	43	25400


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 190 #######################


> Neighbours evaluated; 136
> Selected Move:	3940	3	5	8	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 191 #######################


> Neighbours evaluated; 82
> Selected Move:	4020	3	31	13	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 192 #######################


> Neighbours evaluated; 62
> Selected Move:	4020	4	21	43	25000


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 193 #######################


> Neighbours evaluated; 76
> Selected Move:	4010	3	21	31	24700


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 194 #######################


> Neighbours evaluated; 44
> Selected Move:	4010	4	31	13	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 195 #######################


> Neighbours evaluated; 35
> Selected Move:	4010	4	13	43	24800


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 196 #######################


> Neighbours evaluated; 36
> Selected Move:	4010	4	13	31	24600


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 197 #######################


> Neighbours evaluated; 63
> Selected Move:	4010	4	43	13	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 198 #######################


> Neighbours evaluated; 35
> Selected Move:	4010	4	13	31	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 199 #######################


> Neighbours evaluated; 78
> Selected Move:	3940	3	13	21	25000


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 200 #######################


> Neighbours evaluated; 105
> Selected Move:	3950	3	31	23	25000


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 201 #######################


> Neighbours evaluated; 89
> Selected Move:	4010	3	43	13	25000


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 202 #######################


> Neighbours evaluated; 82
> Selected Move:	3970	4	21	23	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 203 #######################


> Neighbours evaluated; 92
> Selected Move:	3950	3	8	14	25600


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  2  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 204 #######################


> Neighbours evaluated; 48
> Selected Move:	4010	4	21	23	25500


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 205 #######################


> Neighbours evaluated; 73
> Selected Move:	4020	3	49	5	26000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 206 #######################


> Neighbours evaluated; 86
> Selected Move:	4050	4	21	23	26100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  2  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 207 #######################


> Neighbours evaluated; 81
> Selected Move:	4065	3	13	29	26100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 208 #######################


> Neighbours evaluated; 87
> Selected Move:	3960	3	29	12	25600


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  2  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 209 #######################


> Neighbours evaluated; 76
> Selected Move:	3995	3	14	49	25100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 210 #######################


> Neighbours evaluated; 115
> Selected Move:	4030	4	21	23	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 211 #######################


> Neighbours evaluated; 153
> Selected Move:	4020	3	49	8	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 212 #######################


> Neighbours evaluated; 87
> Selected Move:	3990	3	23	31	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 213 #######################


> Neighbours evaluated; 86
> Selected Move:	3990	4	21	31	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 214 #######################


> Neighbours evaluated; 87
> Selected Move:	3990	4	31	5	25000


> New Y[]: 
	
	 0  0  0  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 215 #######################


> Neighbours evaluated; 102
> Selected Move:	3990	3	8	49	25000


> New Y[]: 
	
	 0  0  0  0  0  3  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 216 #######################


> Neighbours evaluated; 124
> Selected Move:	3990	4	5	31	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 217 #######################


> Neighbours evaluated; 134
> Selected Move:	3990	4	21	31	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 218 #######################


> Neighbours evaluated; 166
> Selected Move:	3950	3	49	37	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 219 #######################


> Neighbours evaluated; 139
> Selected Move:	3950	4	21	31	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 220 #######################


> Neighbours evaluated; 136
> Selected Move:	3960	3	37	36	25500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 221 #######################


> Neighbours evaluated; 100
> Selected Move:	3985	4	21	31	25500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 222 #######################


> Neighbours evaluated; 140
> Selected Move:	4000	3	36	24	25500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  1  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 223 #######################


> Neighbours evaluated; 111
> Selected Move:	4025	4	21	31	25500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 224 #######################


> Neighbours evaluated; 117
> Selected Move:	4050	4	31	5	25500


> New Y[]: 
	
	 0  0  0  0  0  3  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 225 #######################


> Neighbours evaluated; 96
> Selected Move:	4035	3	24	36	25500


> New Y[]: 
	
	 0  0  0  0  0  3  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 226 #######################


> Neighbours evaluated; 128
> Selected Move:	3950	4	5	36	25700


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 227 #######################


> Neighbours evaluated; 122
> Selected Move:	3975	3	36	24	25500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 228 #######################


> Neighbours evaluated; 115
> Selected Move:	3940	3	12	8	25500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 229 #######################


> Neighbours evaluated; 96
> Selected Move:	3955	3	21	43	25100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 230 #######################


> Neighbours evaluated; 52
> Selected Move:	3950	4	24	5	25100


> New Y[]: 
	
	 0  0  0  0  0  3  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 231 #######################


> Neighbours evaluated; 50
> Selected Move:	3945	4	5	31	25100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 232 #######################


> Neighbours evaluated; 57
> Selected Move:	3910	3	8	49	25100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 233 #######################


> Neighbours evaluated; 58
> Selected Move:	3905	4	31	5	25100


> New Y[]: 
	
	 0  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 234 #######################


> Neighbours evaluated; 55
> Selected Move:	3900	4	5	24	25100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 235 #######################


> Neighbours evaluated; 71
> Selected Move:	3865	3	43	47	25100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,8

## ITERATION 236 #######################


> Neighbours evaluated; 73
> Selected Move:	3860	4	24	5	25100


> New Y[]: 
	
	 0  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,85

## ITERATION 237 #######################


> Neighbours evaluated; 70
> Selected Move:	3855	4	5	31	25100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,9

## ITERATION 238 #######################


> Neighbours evaluated; 75
> Selected Move:	3850	3	47	34	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  3  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,95

## ITERATION 239 #######################


> Neighbours evaluated; 48
> Selected Move:	3920	3	24	14	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1

## ITERATION 240 #######################


> Neighbours evaluated; 49
> Selected Move:	3920	4	31	5	25000


> New Y[]: 
	
	 0  0  0  0  0  3  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,05

## ITERATION 241 #######################


> Neighbours evaluated; 57
> Selected Move:	3890	3	14	4	25000


> New Y[]: 
	
	 0  0  0  0  1  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,1

## ITERATION 242 #######################


> Neighbours evaluated; 51
> Selected Move:	3890	4	5	31	25000


> New Y[]: 
	
	 0  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,15

## ITERATION 243 #######################


> Neighbours evaluated; 56
> Selected Move:	3880	3	4	8	24500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,1

## ITERATION 244 #######################


> Neighbours evaluated; 114
> Selected Move:	3910	3	5	13	24500


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,05

## ITERATION 245 #######################


> Neighbours evaluated; 61
> Selected Move:	3950	3	34	21	25000


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1

## ITERATION 246 #######################


> Neighbours evaluated; 72
> Selected Move:	3950	4	21	31	25000


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,95

## ITERATION 247 #######################


> Neighbours evaluated; 77
> Selected Move:	3940	3	21	29	24800


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  3  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,9

## ITERATION 248 #######################


> Neighbours evaluated; 39
> Selected Move:	3940	4	29	13	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,85

## ITERATION 249 #######################


> Neighbours evaluated; 28
> Selected Move:	3940	4	13	31	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  1  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,8

## ITERATION 250 #######################


> Neighbours evaluated; 32
> Selected Move:	3940	4	13	29	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  2  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 251 #######################


> Neighbours evaluated; 59
> Selected Move:	3920	3	29	41	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 252 #######################


> Neighbours evaluated; 129
> Selected Move:	3930	3	31	23	25000


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 253 #######################


> Neighbours evaluated; 114
> Selected Move:	3900	3	41	43	24700


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 
 Penalty weight for next iteration :0,6

## ITERATION 254 #######################


> Neighbours evaluated; 83
> Selected Move:	3910	3	8	14	25200


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 255 #######################


> Neighbours evaluated; 33
> Selected Move:	3920	4	23	43	25200


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 256 #######################


> Neighbours evaluated; 41
> Selected Move:	3900	3	14	8	24700


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 
 Penalty weight for next iteration :0,45

## ITERATION 257 #######################


> Neighbours evaluated; 80
> Selected Move:	3910	3	43	14	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  1  3  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 258 #######################


> Neighbours evaluated; 46
> Selected Move:	3910	4	14	13	24900


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  3  1  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 259 #######################


> Neighbours evaluated; 46
> Selected Move:	3910	4	13	23	25000


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  1  0  0  0  0  2  1  0  0  0  0  0  0  0  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 260 #######################


> Neighbours evaluated; 53
> Selected Move:	3900	3	14	5	25000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 261 #######################


> Neighbours evaluated; 109
> Selected Move:	3950	3	13	30	24700


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 262 #######################


> Neighbours evaluated; 108
> Selected Move:	4020	3	8	14	25200


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 263 #######################


> Neighbours evaluated; 157
> Selected Move:	4065	3	49	21	26700


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 264 #######################


> Neighbours evaluated; 169
> Selected Move:	4140	3	30	29	27000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 265 #######################


> Neighbours evaluated; 113
> Selected Move:	4275	1	-1	30	32500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 266 #######################


> Neighbours evaluated; 174
> Selected Move:	4840	1	-1	4	37000


> New Y[]: 
	
	 0  0  0  0  1  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 267 #######################


> Neighbours evaluated; 50
> Selected Move:	4305	4	29	30	35700


> New Y[]: 
	
	 0  0  0  0  1  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  1  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 268 #######################


> Neighbours evaluated; 48
> Selected Move:	4030	2	4	-1	31200


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  1  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 269 #######################


> Neighbours evaluated; 78
> Selected Move:	3905	2	14	-1	26700


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  3  0  0  0  1  0  1  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 270 #######################


> Neighbours evaluated; 70
> Selected Move:	4010	3	30	0	24600


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 271 #######################


> Neighbours evaluated; 80
> Selected Move:	4060	3	29	33	24600


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 272 #######################


> Neighbours evaluated; 75
> Selected Move:	4020	3	33	14	24600


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 273 #######################


> Neighbours evaluated; 77
> Selected Move:	4020	3	14	24	24600


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  3  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 274 #######################


> Neighbours evaluated; 84
> Selected Move:	4000	3	23	15	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 275 #######################


> Neighbours evaluated; 40
> Selected Move:	4040	3	24	29	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 276 #######################


> Neighbours evaluated; 25
> Selected Move:	4040	4	15	21	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  3  0  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 277 #######################


> Neighbours evaluated; 37
> Selected Move:	4010	3	15	31	23800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 278 #######################


> Neighbours evaluated; 133
> Selected Move:	4010	4	21	5	24500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 279 #######################


> Neighbours evaluated; 119
> Selected Move:	4010	4	5	29	24600


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  3  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 280 #######################


> Neighbours evaluated; 120
> Selected Move:	4010	4	29	31	24500


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  1  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 281 #######################


> Neighbours evaluated; 144
> Selected Move:	4025	3	29	30	25500


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  1  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 282 #######################


> Neighbours evaluated; 153
> Selected Move:	4050	4	31	5	25500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 283 #######################


> Neighbours evaluated; 148
> Selected Move:	4170	1	-1	14	30000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 284 #######################


> Neighbours evaluated; 137
> Selected Move:	4660	1	-1	23	36500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  1  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 285 #######################


> Neighbours evaluated; 114
> Selected Move:	5740	1	-1	22	43000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  1  1  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 286 #######################


> Neighbours evaluated; 161
> Selected Move:	5010	1	-1	7	48000


> New Y[]: 
	
	 2  0  0  0  0  3  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  1  1  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 287 #######################


> Neighbours evaluated; 86
> Selected Move:	4075	2	23	-1	41500


> New Y[]: 
	
	 2  0  0  0  0  3  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  1  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 288 #######################


> Neighbours evaluated; 23
> Selected Move:	3610	2	22	-1	35000


> New Y[]: 
	
	 2  0  0  0  0  3  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 289 #######################


> Neighbours evaluated; 19
> Selected Move:	3545	2	21	-1	29500


> New Y[]: 
	
	 2  0  0  0  0  3  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 290 #######################


> Neighbours evaluated; 12
> Selected Move:	3900	2	48	-1	25500


> New Y[]: 
	
	 2  0  0  0  0  3  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 291 #######################


> Neighbours evaluated; 43
> Selected Move:	4000	4	5	7	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  3  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 292 #######################


> Neighbours evaluated; 64
> Selected Move:	4010	3	14	20	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  3  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 293 #######################


> Neighbours evaluated; 57
> Selected Move:	4010	4	7	30	24600


> New Y[]: 
	
	 2  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  3  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 294 #######################


> Neighbours evaluated; 88
> Selected Move:	4020	3	30	41	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 295 #######################


> Neighbours evaluated; 62
> Selected Move:	4000	3	7	28	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 296 #######################


> Neighbours evaluated; 75
> Selected Move:	4000	3	41	21	24800


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  3  0  0  0  0  0  1  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 297 #######################


> Neighbours evaluated; 77
> Selected Move:	4010	3	28	43	24300


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 298 #######################


> Neighbours evaluated; 78
> Selected Move:	4010	4	21	5	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 299 #######################


> Neighbours evaluated; 59
> Selected Move:	4010	4	5	31	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 300 #######################


> Neighbours evaluated; 62
> Selected Move:	4010	4	31	43	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 301 #######################


> Neighbours evaluated; 100
> Selected Move:	3980	3	43	24	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  3  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 302 #######################


> Neighbours evaluated; 96
> Selected Move:	3980	4	24	5	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 303 #######################


> Neighbours evaluated; 100
> Selected Move:	3990	3	24	36	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 304 #######################


> Neighbours evaluated; 136
> Selected Move:	4020	3	20	44	26000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 305 #######################


> Neighbours evaluated; 194
> Selected Move:	4140	1	-1	37	30000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 306 #######################


> Neighbours evaluated; 166
> Selected Move:	4640	1	-1	46	36500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  1  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 307 #######################


> Neighbours evaluated; 138
> Selected Move:	5690	1	-1	26	42000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  1  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 308 #######################


> Neighbours evaluated; 115
> Selected Move:	7260	1	-1	10	48500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  1  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 309 #######################


> Neighbours evaluated; 214
> Selected Move:	6510	1	-1	41	55000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  1  0  0  0  1  0  0  1  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 310 #######################


> Neighbours evaluated; 388
> Selected Move:	5140	1	-1	20	59500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  1  0  0  0  1  0  0  1  0  1  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 311 #######################


> Neighbours evaluated; 173
> Selected Move:	3660	2	46	-1	53000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  1  0  0  0  1  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 312 #######################


> Neighbours evaluated; 23
> Selected Move:	2770	2	41	-1	46500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 313 #######################


> Neighbours evaluated; 9
> Selected Move:	2500	2	10	-1	40000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 314 #######################


> Neighbours evaluated; 11
> Selected Move:	2680	2	26	-1	34500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 315 #######################


> Neighbours evaluated; 6
> Selected Move:	3200	2	44	-1	29000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 316 #######################


> Neighbours evaluated; 11
> Selected Move:	3880	2	36	-1	24500


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 317 #######################


> Neighbours evaluated; 118
> Selected Move:	3970	3	37	29	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 318 #######################


> Neighbours evaluated; 62
> Selected Move:	3990	3	20	36	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  1  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 319 #######################


> Neighbours evaluated; 86
> Selected Move:	4000	3	29	11	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 320 #######################


> Neighbours evaluated; 72
> Selected Move:	4000	4	5	21	24300


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 321 #######################


> Neighbours evaluated; 95
> Selected Move:	4000	4	21	31	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 322 #######################


> Neighbours evaluated; 76
> Selected Move:	4000	3	11	13	25000


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 323 #######################


> Neighbours evaluated; 76
> Selected Move:	4010	3	5	48	24500


> New Y[]: 
	
	 2  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 324 #######################


> Neighbours evaluated; 87
> Selected Move:	4010	4	31	13	24700


> New Y[]: 
	
	 2  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 325 #######################


> Neighbours evaluated; 90
> Selected Move:	4010	4	13	36	24700


> New Y[]: 
	
	 2  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 326 #######################


> Neighbours evaluated; 111
> Selected Move:	3980	4	36	48	25100


> New Y[]: 
	
	 2  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  3  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 327 #######################


> Neighbours evaluated; 89
> Selected Move:	4000	3	48	5	25000


> New Y[]: 
	
	 2  0  0  0  0  3  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 328 #######################


> Neighbours evaluated; 116
> Selected Move:	4000	4	5	21	24300


> New Y[]: 
	
	 2  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 329 #######################


> Neighbours evaluated; 183
> Selected Move:	4005	3	0	41	26700


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 330 #######################


> Neighbours evaluated; 186
> Selected Move:	4060	4	21	41	27000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 331 #######################


> Neighbours evaluated; 232
> Selected Move:	4250	1	-1	48	31000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 332 #######################


> Neighbours evaluated; 216
> Selected Move:	4800	1	-1	24	35500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  3  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 333 #######################


> Neighbours evaluated; 122
> Selected Move:	4290	4	21	41	35200


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 334 #######################


> Neighbours evaluated; 76
> Selected Move:	3980	2	24	-1	30700


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 335 #######################


> Neighbours evaluated; 58
> Selected Move:	3970	3	21	1	28400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 336 #######################


> Neighbours evaluated; 31
> Selected Move:	4050	2	13	-1	23900


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 337 #######################


> Neighbours evaluated; 208
> Selected Move:	4110	3	48	7	24900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 338 #######################


> Neighbours evaluated; 124
> Selected Move:	4130	3	36	13	24900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 339 #######################


> Neighbours evaluated; 84
> Selected Move:	4120	3	5	20	24900


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 340 #######################


> Neighbours evaluated; 60
> Selected Move:	4170	3	7	36	24400


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 341 #######################


> Neighbours evaluated; 71
> Selected Move:	4110	3	36	24	24400


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 342 #######################


> Neighbours evaluated; 41
> Selected Move:	4120	3	20	5	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 343 #######################


> Neighbours evaluated; 81
> Selected Move:	4100	3	13	11	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 344 #######################


> Neighbours evaluated; 107
> Selected Move:	4130	3	24	8	23900


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 345 #######################


> Neighbours evaluated; 100
> Selected Move:	4100	3	8	7	24900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 346 #######################


> Neighbours evaluated; 117
> Selected Move:	4090	3	7	20	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 347 #######################


> Neighbours evaluated; 96
> Selected Move:	4110	3	20	26	25400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 348 #######################


> Neighbours evaluated; 99
> Selected Move:	4130	3	11	36	25400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 349 #######################


> Neighbours evaluated; 132
> Selected Move:	4315	1	-1	11	29900


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 350 #######################


> Neighbours evaluated; 106
> Selected Move:	4770	1	-1	14	34400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 351 #######################


> Neighbours evaluated; 67
> Selected Move:	5655	1	-1	19	38900


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  1  0  0  0  1  0  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 352 #######################


> Neighbours evaluated; 114
> Selected Move:	5080	1	-1	32	43400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  1  0  0  0  0  0  0  1  1  0  0  0  1  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 353 #######################


> Neighbours evaluated; 100
> Selected Move:	4245	2	14	-1	38900


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  1  0  0  0  1  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 354 #######################


> Neighbours evaluated; 48
> Selected Move:	3810	2	19	-1	34400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  1  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 355 #######################


> Neighbours evaluated; 20
> Selected Move:	3845	2	26	-1	28900


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 356 #######################


> Neighbours evaluated; 38
> Selected Move:	4080	2	11	-1	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 357 #######################


> Neighbours evaluated; 67
> Selected Move:	4100	3	41	21	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 358 #######################


> Neighbours evaluated; 123
> Selected Move:	4100	3	32	48	24000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 359 #######################


> Neighbours evaluated; 171
> Selected Move:	4100	4	21	5	25000


> New Y[]: 
	
	 0  3  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 360 #######################


> Neighbours evaluated; 123
> Selected Move:	4100	4	5	31	24700


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 361 #######################


> Neighbours evaluated; 135
> Selected Move:	4120	3	48	29	25200


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  1  0  2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 362 #######################


> Neighbours evaluated; 109
> Selected Move:	4080	3	29	3	24700


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 363 #######################


> Neighbours evaluated; 109
> Selected Move:	4090	3	3	11	25200


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 364 #######################


> Neighbours evaluated; 109
> Selected Move:	4100	3	11	20	25200


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  2  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 365 #######################


> Neighbours evaluated; 105
> Selected Move:	4090	3	36	24	25200


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 366 #######################


> Neighbours evaluated; 86
> Selected Move:	4160	3	20	43	25200


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 367 #######################


> Neighbours evaluated; 104
> Selected Move:	4115	4	31	24	25300


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 368 #######################


> Neighbours evaluated; 126
> Selected Move:	4090	3	43	48	24800


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 369 #######################


> Neighbours evaluated; 124
> Selected Move:	4100	3	24	36	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 370 #######################


> Neighbours evaluated; 120
> Selected Move:	4120	3	48	12	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 371 #######################


> Neighbours evaluated; 96
> Selected Move:	4080	3	12	3	25000


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 372 #######################


> Neighbours evaluated; 93
> Selected Move:	4150	3	36	30	24600


> New Y[]: 
	
	 0  3  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 373 #######################


> Neighbours evaluated; 74
> Selected Move:	4175	3	3	14	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 374 #######################


> Neighbours evaluated; 88
> Selected Move:	4150	3	30	34	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 375 #######################


> Neighbours evaluated; 86
> Selected Move:	4150	3	14	24	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 376 #######################


> Neighbours evaluated; 132
> Selected Move:	4100	3	34	46	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 377 #######################


> Neighbours evaluated; 128
> Selected Move:	4095	3	46	47	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 378 #######################


> Neighbours evaluated; 107
> Selected Move:	4110	3	21	7	24600


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 379 #######################


> Neighbours evaluated; 70
> Selected Move:	4130	3	5	20	24600


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 380 #######################


> Neighbours evaluated; 76
> Selected Move:	4120	3	47	5	25000


> New Y[]: 
	
	 0  3  0  0  0  2  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 381 #######################


> Neighbours evaluated; 59
> Selected Move:	4120	4	5	7	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  2  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 382 #######################


> Neighbours evaluated; 69
> Selected Move:	4120	4	7	20	24900


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 383 #######################


> Neighbours evaluated; 60
> Selected Move:	4120	4	20	24	24800


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  2  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 384 #######################


> Neighbours evaluated; 66
> Selected Move:	4120	4	24	31	24700


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 385 #######################


> Neighbours evaluated; 96
> Selected Move:	4105	4	31	27	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 386 #######################


> Neighbours evaluated; 111
> Selected Move:	4100	3	7	21	25600


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 387 #######################


> Neighbours evaluated; 161
> Selected Move:	4205	1	-1	36	30100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 388 #######################


> Neighbours evaluated; 224
> Selected Move:	4800	1	-1	7	35100


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 389 #######################


> Neighbours evaluated; 126
> Selected Move:	5840	1	-1	40	41600


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 390 #######################


> Neighbours evaluated; 211
> Selected Move:	5110	1	-1	44	47100


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  1  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 391 #######################


> Neighbours evaluated; 117
> Selected Move:	4170	2	40	-1	40600


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 392 #######################


> Neighbours evaluated; 58
> Selected Move:	3690	2	7	-1	35600


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 393 #######################


> Neighbours evaluated; 50
> Selected Move:	3635	2	24	-1	31100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 394 #######################


> Neighbours evaluated; 23
> Selected Move:	4060	2	44	-1	25600


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 395 #######################


> Neighbours evaluated; 68
> Selected Move:	4120	3	20	13	25600


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  2  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 396 #######################


> Neighbours evaluated; 92
> Selected Move:	4120	4	27	5	25500


> New Y[]: 
	
	 0  3  0  0  0  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 397 #######################


> Neighbours evaluated; 95
> Selected Move:	4145	3	5	47	25100


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  2  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 398 #######################


> Neighbours evaluated; 82
> Selected Move:	4110	3	13	5	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  2  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 399 #######################


> Neighbours evaluated; 136
> Selected Move:	4095	3	47	43	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 400 #######################


> Neighbours evaluated; 127
> Selected Move:	4060	3	36	14	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 401 #######################


> Neighbours evaluated; 69
> Selected Move:	4125	3	43	44	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 402 #######################


> Neighbours evaluated; 102
> Selected Move:	4080	3	44	46	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 403 #######################


> Neighbours evaluated; 122
> Selected Move:	4010	3	46	23	25200


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  2  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 404 #######################


> Neighbours evaluated; 101
> Selected Move:	4050	3	21	7	24700


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 405 #######################


> Neighbours evaluated; 101
> Selected Move:	4080	3	5	13	24700


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  0  0  1  1  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,8

## ITERATION 406 #######################


> Neighbours evaluated; 87
> Selected Move:	4130	3	14	20	24700


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  2  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,85

## ITERATION 407 #######################


> Neighbours evaluated; 86
> Selected Move:	4120	3	20	33	24700


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,9

## ITERATION 408 #######################


> Neighbours evaluated; 107
> Selected Move:	4080	3	13	5	24700


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,85

## ITERATION 409 #######################


> Neighbours evaluated; 143
> Selected Move:	4030	3	33	4	24700


> New Y[]: 
	
	 0  3  0  0  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,8

## ITERATION 410 #######################


> Neighbours evaluated; 82
> Selected Move:	4120	3	23	30	24600


> New Y[]: 
	
	 0  3  0  0  1  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 411 #######################


> Neighbours evaluated; 87
> Selected Move:	4090	3	4	20	24600


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 412 #######################


> Neighbours evaluated; 94
> Selected Move:	4120	3	31	14	24600


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 413 #######################


> Neighbours evaluated; 80
> Selected Move:	4150	3	30	10	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  2  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 414 #######################


> Neighbours evaluated; 84
> Selected Move:	4120	3	5	43	25000


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  2  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 415 #######################


> Neighbours evaluated; 71
> Selected Move:	4100	3	10	26	24600


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 416 #######################


> Neighbours evaluated; 32
> Selected Move:	4160	3	14	31	24600


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 417 #######################


> Neighbours evaluated; 79
> Selected Move:	4140	3	43	36	24600


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 418 #######################


> Neighbours evaluated; 90
> Selected Move:	4090	3	26	10	25000


> New Y[]: 
	
	 0  3  0  0  0  0  0  1  0  0  2  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 419 #######################


> Neighbours evaluated; 93
> Selected Move:	4100	3	20	5	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 420 #######################


> Neighbours evaluated; 106
> Selected Move:	4130	3	10	44	24600


> New Y[]: 
	
	 0  3  0  0  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 421 #######################


> Neighbours evaluated; 116
> Selected Move:	4120	3	7	20	24100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 422 #######################


> Neighbours evaluated; 93
> Selected Move:	4100	3	5	21	25100


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 423 #######################


> Neighbours evaluated; 71
> Selected Move:	4105	3	31	5	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 424 #######################


> Neighbours evaluated; 117
> Selected Move:	4160	3	36	24	25100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 425 #######################


> Neighbours evaluated; 160
> Selected Move:	4230	1	-1	36	29600


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 426 #######################


> Neighbours evaluated; 169
> Selected Move:	4770	1	-1	10	36100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 427 #######################


> Neighbours evaluated; 107
> Selected Move:	4295	3	10	31	34100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  1  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 428 #######################


> Neighbours evaluated; 175
> Selected Move:	4090	2	24	-1	29600


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 429 #######################


> Neighbours evaluated; 38
> Selected Move:	4000	4	1	21	26400


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 430 #######################


> Neighbours evaluated; 101
> Selected Move:	4000	3	20	48	25900


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  1  0  0  0  0  0  0  0  2  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 431 #######################


> Neighbours evaluated; 190
> Selected Move:	3975	3	44	30	25900


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  2  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 432 #######################


> Neighbours evaluated; 146
> Selected Move:	3960	3	36	12	25400


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 433 #######################


> Neighbours evaluated; 136
> Selected Move:	3945	3	30	23	25500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 434 #######################


> Neighbours evaluated; 113
> Selected Move:	3940	3	31	14	25500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 435 #######################


> Neighbours evaluated; 99
> Selected Move:	3910	2	12	-1	21500


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 436 #######################


> Neighbours evaluated; 125
> Selected Move:	3940	3	48	30	23000


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  2  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 437 #######################


> Neighbours evaluated; 138
> Selected Move:	3940	4	21	5	23700


> New Y[]: 
	
	 0  0  0  0  0  3  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  2  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 438 #######################


> Neighbours evaluated; 124
> Selected Move:	3940	4	5	14	23900


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  0  1  0  2  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 439 #######################


> Neighbours evaluated; 129
> Selected Move:	3940	4	14	23	24100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  1  0  3  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 440 #######################


> Neighbours evaluated; 128
> Selected Move:	3940	4	14	5	24100


> New Y[]: 
	
	 0  0  0  0  0  2  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 441 #######################


> Neighbours evaluated; 118
> Selected Move:	3940	4	5	21	23100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  3  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 442 #######################


> Neighbours evaluated; 133
> Selected Move:	3940	4	21	27	24200


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  2  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 443 #######################


> Neighbours evaluated; 126
> Selected Move:	3950	3	30	6	24700


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  3  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 444 #######################


> Neighbours evaluated; 112
> Selected Move:	3940	3	23	31	24600


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  2  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 445 #######################


> Neighbours evaluated; 99
> Selected Move:	3940	4	27	5	24500


> New Y[]: 
	
	 0  0  0  0  0  2  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 446 #######################


> Neighbours evaluated; 99
> Selected Move:	3940	4	5	6	22900


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 447 #######################


> Neighbours evaluated; 116
> Selected Move:	3940	4	6	14	24500


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  2  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 448 #######################


> Neighbours evaluated; 95
> Selected Move:	3940	4	14	31	24400


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  3  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 449 #######################


> Neighbours evaluated; 98
> Selected Move:	3940	4	14	5	24200


> New Y[]: 
	
	 0  0  0  0  0  3  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 450 #######################


> Neighbours evaluated; 109
> Selected Move:	3940	4	5	6	23200


> New Y[]: 
	
	 0  0  0  0  0  1  3  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 451 #######################


> Neighbours evaluated; 126
> Selected Move:	3940	4	6	21	23500


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 452 #######################


> Neighbours evaluated; 134
> Selected Move:	4000	1	-1	37	27500


> New Y[]: 
	
	 0  0  0  0  0  1  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  2  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 453 #######################


> Neighbours evaluated; 173
> Selected Move:	4190	4	31	6	26200


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 454 #######################


> Neighbours evaluated; 225
> Selected Move:	4620	1	-1	23	32700


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  1  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 455 #######################


> Neighbours evaluated; 177
> Selected Move:	5470	1	-1	41	39200


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  0  1  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0999999999999999

## ITERATION 456 #######################


> Neighbours evaluated; 162
> Selected Move:	6940	1	-1	22	45700


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  1  1  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :-0,0499999999999999

## ITERATION 457 #######################


> Neighbours evaluated; 328
> Selected Move:	6320	1	-1	2	52200


> New Y[]: 
	
	 0  0  1  0  0  1  2  0  0  0  0  0  0  0  1  0  0  0  0  0  0  3  1  1  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :6,93889390390723E-17

## ITERATION 458 #######################


> Neighbours evaluated; 357
> Selected Move:	5100	1	-1	12	56200


> New Y[]: 
	
	 0  0  1  0  0  1  2  0  0  0  0  0  1  0  1  0  0  0  0  0  0  3  1  1  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,0500000000000001

## ITERATION 459 #######################


> Neighbours evaluated; 155
> Selected Move:	3765	2	2	-1	49700


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  1  0  1  0  0  0  0  0  0  3  1  1  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,1

## ITERATION 460 #######################


> Neighbours evaluated; 176
> Selected Move:	3070	2	22	-1	43200


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  1  0  1  0  0  0  0  0  0  3  0  1  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,15

## ITERATION 461 #######################


> Neighbours evaluated; 119
> Selected Move:	2955	2	41	-1	36700


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  1  0  1  0  0  0  0  0  0  3  0  1  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,2

## ITERATION 462 #######################


> Neighbours evaluated; 63
> Selected Move:	3380	2	23	-1	30200


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  1  0  1  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,25

## ITERATION 463 #######################


> Neighbours evaluated; 44
> Selected Move:	3885	2	14	-1	25700


> New Y[]: 
	
	 0  0  0  0  0  1  2  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,3

## ITERATION 464 #######################


> Neighbours evaluated; 109
> Selected Move:	3970	3	6	26	25400


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  3  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,35

## ITERATION 465 #######################


> Neighbours evaluated; 149
> Selected Move:	3955	3	21	47	25100


> New Y[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,4

## ITERATION 466 #######################


> Neighbours evaluated; 66
> Selected Move:	3930	3	5	32	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  1  0  0  0  1  1  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0 
 Penalty weight for next iteration :0,45

## ITERATION 467 #######################


> Neighbours evaluated; 25
> Selected Move:	3915	3	32	20	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,5

## ITERATION 468 #######################


> Neighbours evaluated; 24
> Selected Move:	3910	3	12	49	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,55

## ITERATION 469 #######################


> Neighbours evaluated; 67
> Selected Move:	3925	3	26	43	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  2  0  0  0  3  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,6

## ITERATION 470 #######################


> Neighbours evaluated; 52
> Selected Move:	3930	3	37	3	25100


> New Y[]: 
	
	 0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  3  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,65

## ITERATION 471 #######################


> Neighbours evaluated; 51
> Selected Move:	3925	4	43	47	25100


> New Y[]: 
	
	 0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  3  0  0  0  2  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,7

## ITERATION 472 #######################


> Neighbours evaluated; 46
> Selected Move:	3920	4	43	31	25100


> New Y[]: 
	
	 0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  2  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,75

## ITERATION 473 #######################


> Neighbours evaluated; 49
> Selected Move:	3935	3	43	13	25100


> New Y[]: 
	
	 0  0  0  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,8

## ITERATION 474 #######################


> Neighbours evaluated; 46
> Selected Move:	3920	3	3	37	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,85

## ITERATION 475 #######################


> Neighbours evaluated; 70
> Selected Move:	3895	3	13	43	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  3  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  2  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,9

## ITERATION 476 #######################


> Neighbours evaluated; 45
> Selected Move:	3890	4	31	43	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  3  0  0  0  2  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :0,95

## ITERATION 477 #######################


> Neighbours evaluated; 58
> Selected Move:	3885	3	47	26	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  3  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1

## ITERATION 478 #######################


> Neighbours evaluated; 35
> Selected Move:	3880	4	43	31	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  3  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,05

## ITERATION 479 #######################


> Neighbours evaluated; 58
> Selected Move:	3835	3	31	47	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,1

## ITERATION 480 #######################


> Neighbours evaluated; 45
> Selected Move:	3830	3	20	31	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  3  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,15

## ITERATION 481 #######################


> Neighbours evaluated; 72
> Selected Move:	3825	3	43	13	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,2

## ITERATION 482 #######################


> Neighbours evaluated; 61
> Selected Move:	3790	3	13	11	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  3  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,25

## ITERATION 483 #######################


> Neighbours evaluated; 54
> Selected Move:	3785	3	37	42	25100


> New Y[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  3  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0 
 Penalty weight for next iteration :1,3

## ITERATION 484 #######################


> Neighbours evaluated; 41
> Selected Move:	3840	3	47	1	23100


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,35

## ITERATION 485 #######################


> Neighbours evaluated; 68
> Selected Move:	3990	3	42	20	23600


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,4

## ITERATION 486 #######################


> Neighbours evaluated; 62
> Selected Move:	4020	3	31	14	23600


> New Y[]: 
	
	 0  3  0  0  0  0  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,45

## ITERATION 487 #######################


> Neighbours evaluated; 45
> Selected Move:	4030	3	49	5	24100


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1  0  0  0  0  0  2  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,5

## ITERATION 488 #######################


> Neighbours evaluated; 92
> Selected Move:	4060	3	26	41	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,55

## ITERATION 489 #######################


> Neighbours evaluated; 25
> Selected Move:	4130	3	11	24	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,5

## ITERATION 490 #######################


> Neighbours evaluated; 64
> Selected Move:	4120	3	27	11	24900


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  1  0  0  0  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,45

## ITERATION 491 #######################


> Neighbours evaluated; 56
> Selected Move:	4070	3	14	27	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,4

## ITERATION 492 #######################


> Neighbours evaluated; 34
> Selected Move:	4090	3	11	4	24400


> New Y[]: 
	
	 0  3  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,35

## ITERATION 493 #######################


> Neighbours evaluated; 50
> Selected Move:	4080	3	4	13	24400


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  1  0  0  0  0  0  0  1  0  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,3

## ITERATION 494 #######################


> Neighbours evaluated; 31
> Selected Move:	4080	3	13	28	24900


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,25

## ITERATION 495 #######################


> Neighbours evaluated; 66
> Selected Move:	4090	3	41	21	25000


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  2  0  0  1  0  0  1  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,2

## ITERATION 496 #######################


> Neighbours evaluated; 118
> Selected Move:	4090	3	28	14	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  1  2  0  0  1  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,15

## ITERATION 497 #######################


> Neighbours evaluated; 102
> Selected Move:	4130	3	20	31	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  2  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,1

## ITERATION 498 #######################


> Neighbours evaluated; 78
> Selected Move:	4130	3	14	11	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  2  0  0  1  0  0  1  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1,05

## ITERATION 499 #######################


> Neighbours evaluated; 98
> Selected Move:	4090	3	11	29	24500


> New Y[]: 
	
	 0  3  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  2  0  0  1  0  0  1  0  1  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 


> New S[]: 
	
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  1  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 
 Penalty weight for next iteration :1
________________________________________________________________

Best solution found: 4270
Run Termination time: 22.01.2010 18:05:26
Run duration: 00:06:21.2278050
________________________________________________________________
